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PS2Dev USB mass question  
23:10 7-Jan-09   [Replies: 1, Views: 52]    By: methos3
I am developing a little program, and it will need USB mass support. I was going to add the usb_mass.irx module, to read dir file names, etc, but I found the usbhdfsd.irx and its source, and looks li...
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PS2Dev Bullet Physics for PSP  
18:53 7-Jan-09   [Replies: 1, Views: 58]    By: Drakon
Hi. I was able to build Bullet engine vr. 2.70 for psp and I want share some code - maybe it will be useful for someone. Library and 2 small demos are here - http://drakon.xxl-web.pl/wp-content/bu...
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PS2Dev Any benchmarks between LLVM vs GCC on Allegrex code?  
06:43 7-Jan-09   [Replies: 0, Views: 13]    By: Heimdall
There are lots of benchmarks about LLVM vs GCC but I haven't found any about the MIPS Allregrex code? did anyone tried to compare it? I'd like to know which one generates "better" code. I...
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PS2Dev psptoolchain compiling error  
13:11 6-Jan-09   [Replies: 5, Views: 104]    By: hockeyhead019
hey guys, ok so i've searched and searched and it seems as though everybody is having trouble with installing this due to an error in gcc... unfortunately i have a different problem... instead of t...
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PS2Dev What's usage of the mem at 0xa0000000-0xa0010000?  
11:31 6-Jan-09   [Replies: 4, Views: 113]    By: Fakeuser
I disasmed pops prx,found they are using it....
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PS2Dev zzlib read write support  
06:11 6-Jan-09   [Replies: 4, Views: 81]    By: coolkehon
can someone update zzlib to have read write support or has it been updated and how could i do something like this myself...
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PS2Dev Prx troubles  
04:56 6-Jan-09   [Replies: 5, Views: 146]    By: coolkehon
i want to make a prx that can hold files inside of the prx so that they arent loaded in the main eboot and can be loaded and unloaded but i cant get it to work and someone make an example of this and ...
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PS2Dev [Solved] Wrong line numbers - Bug in psp-objdump?  
23:34 5-Jan-09   [Replies: 2, Views: 75]    By: CrazyT
Hi, i have a question that probably nobody asked before. I'm using the sdk-example "sprite" in samples/gu folder: http://c.pastebin.com/f1227a361 [http://c.pastebin.com/f1227a361]> I ...
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PS2Dev Help with cdvdfs/gsKit  
23:02 5-Jan-09   [Replies: 5, Views: 143]    By: methos3
Hello! I need help again :( I was working on a little program to browse files and folders of any cd/dvd, used the libcdvdfs and gskit to display everything. I tested the program on my pc using an em...
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PS2Dev Question about GE signal  
19:21 5-Jan-09   [Replies: 5, Views: 194]    By: ftpiano
About just a fews days ago, I noticed that my vertex buffers are growing bigger and bigger. Seriously, I think my program is CPU-bound. Because I saw about 25%-50% FPS boost after I paused the game lo...
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PS2Dev Using compressed textures  
14:19 5-Jan-09   [Replies: 12, Views: 299]    By: J.F.
I've seen folks here who ran out of memory while loading images. It actually happened to me the other day, so I looked into compressed textures. In some cases, paletted textures may be the way to go. ...
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PS2Dev Building toolchain gives error....  
06:36 5-Jan-09   [Replies: 3, Views: 109]    By: lpopman
Hi guys, I am trying to build the ps2toolchain under cygwin using the toolchain script. I get the following:- Code: make: *** [all-target-libstdc++-v3] Error 2 scripts...
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PS2Dev Question about SDL in PSP  
05:57 5-Jan-09   [Replies: 1, Views: 101]    By: dospro
Hi there. Well, i'm kinda new with PSP programming, although i have previously programmed for dreamcast and gameboy. I have finally set my toolchain up and running( there are quite lot of threads ...
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PS2Dev sceMp3InitResource() returns 0x8002013A  
19:50 4-Jan-09   [Replies: 9, Views: 225]    By: hallo007
0x8002013a = LIBRARY_NOT_YET_LINKED What's going wrong? It seems like sceKernelStartModule isn't working at all , or did I forget to load a module? Code:     int status = kuKern...
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PS2Dev Using Mips (without pspsdk)  
12:17 4-Jan-09   [Replies: 11, Views: 308]    By: Dariusc123456
Hi, I want to know if its possible to make an .elf file with any mips assembly for the psp. If not, what type of mips assembler that I can use, thats not included in the pspsdk. ...
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PS2Dev Coding Exploits  
05:44 4-Jan-09   [Replies: 11, Views: 468]    By: Ooblik
Can anyone give a short explanation/tutorial on how inject code into a save game file? Sorry for the noobish question....
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PS2Dev Anyone need PS2 EEPROM adj, MEch adj or elec adj  
01:36 4-Jan-09   [Replies: 0, Views: 74]    By: Ridgesitter
Just leave me a msg and I'll up it...
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PS2Dev Ps2Link and printf without the entire sdk  
01:36 4-Jan-09   [Replies: 3, Views: 109]    By: Cugo
Hello to all and a happy new year. I'm using a sdk that is not the ps2dev sdk and according to how I interpreted the forums rules I am not allowed to mention here so I'll just explain what I need w...
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PS2Dev Call Syscalls from plain binary ASM?  
13:43 3-Jan-09   [Replies: 18, Views: 501]    By: Hellcat
I know I'm probably going to be stoned to death, but I'll take my chance and ask anyway.... Let's say I have a small block of raw ASM code, injected to somewhere in the PSPs RAM and jumped in to. ...
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PS2Dev windows SDL to PSP, SDL_main undefined reference  
10:18 3-Jan-09   [Replies: 7, Views: 172]    By: jo3_sum
Hi, I have an error when trying to port my SDL windows game to the psp. I searched on google, but I can't seem to get it working. Error: Code: C:\SDLdev\projects\game>make -f mak...
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PS2Dev Double Functions?? Is there any??  
06:33 3-Jan-09   [Replies: 2, Views: 132]    By: ITDemo
Hey guys! You know the way with strings in c you can use functions such as: http://www.edcc.edu/faculty/paul.bladek/c_string_functions.htm [http://www.edcc.edu/faculty/paul.bladek/c_string_functio...
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PS2Dev PSP SDK File IO bug(s)  
05:32 3-Jan-09   [Replies: 9, Views: 291]    By: SANiK
Ok, I did a series of tests, and here they are: 1) Testing sceIoOpen with \ and / paths: Worked: Code: sceIoOpen("ms0:\\debug.txt", PSP_O_APPEND | PSP_O_CREAT | PSP_O_...
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PS2Dev Need help with SDK OSK  
04:41 3-Jan-09   [Replies: 1, Views: 105]    By: goumba
I'm trying to use the OSK in my game, but to no avail. the code is as follows: input, output and desc are as in the OSK sample only as class members. I've tried running the OSK sample on my PSP but...
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PS2Dev Sysconf adress  
04:00 3-Jan-09   [Replies: 8, Views: 258]    By: pspflashsystem
Hi everyone, I want to know how did certain developers do to know what is the adress of the firmware version in sysconf_plugin.prx (0x15EE0 in 5.00 firmware) ? Excuse me if it's not clear but I wa...
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PS2Dev Corrupted Data in XMB  
10:47 2-Jan-09   [Replies: 6, Views: 221]    By: ITDemo
Hey guys! I am just going to tell you straight away! Ok so here is my problem. When I compile my app it gives me no errors or warnings. And I am pretty sure that my code is correct ;-) Except whe...
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