I have a whole dwarf army sitting around that I want to start using. But I don't like the shooty lists. So I made it more close combat with only 2 warmachines to take care of chariots and big nasties like dragons and stuff.
Characters:
Rune ...
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Ok, i have a close combat squad mounted in a rhino, 10 CSM, from experience, what's the best special weapons load? (i know plasma pistols are basically a waste)
- 2 meltaguns
- 2 flamers
- 1 meltagun + 1 flamer
If anyone could give me a...
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This is kinda similar to a 2000 pt list that I posted earlier, having taken some advice
2 farseers equiped the same, spiritstones, runes of witnessing, fortune, doom, mind war
with squad of warlocks, a la seer council
3 warlocks, one wit...
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In the last edition you were prevented from wielding two cc weapons while riding a bike (or jetbike) as one of the hands supposedly was to pilot the darned vehicle.
In the new edition there is no mention of such a rule in the main book, so is it legal...
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Do walkers lock in CC? I'm not sure where to look for the exacts, and was just wondering if this idea was true or not. Thanks!
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I remember a while back someone said that unless in the equipment section it says that model replaces his weapon with a new weapon, that model will retain the original weapon(s) when equipped with a new weapon.
With this in mind (and if it's true)...
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The rulebook states that models in close combat will block line of sight to other models up to the height of the participating fighters.
Now, if I have 1 Carnifex in close combat with 10 marines that surrounded my fex in a well-rounded circle... d...
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